Peer reviewed journals
Ashton, D. (2011) ‘Upgrading the self: Technology and the self in digital games perpetual innovation economy’, Convergence 17(3): 307-321.
Ashton, D. (2011) ‘Playstations and workstations: Identifying and negotiating digital games work’, Information Technology & People, 24(1): 10-25.
Ashton, D. and Newman, J. (2011) ‘Slow Play Strategy: Digital games walkthroughs and the perpetual upgrade economy’, Transformations 20, http://www.transformationsjournal.org/journal/issue_20/article_03.shtml
Ashton. D. and Newman, J. (2010) ‘Relations of Control’, Fibreculture 16 [ISSN: 1449 - 1443]
Ashton, D. (2009) ‘Interactions, Delegations and Online Digital Games Players in Communities of Practice’, Participations: Online Journal of Audience Research, 6(1) [ISSN 1749-8716].
Ashton, D. (2008) ‘Digital gaming upgrade and recovery: enrolling memories and technologies as a strategy for the future’, M/C Journal, 11(6) [ISSN 1441-2616].
Chapters in edited volumes
Ashton, D. (2010) 'Archives and prefigurative practices: digital games walkthrough archives as record and resource', in Bose, N. and Grieveson, L. (eds.) Using Moving Image Archives. Scope E book, pp.101-114 [ISBN978-0-9564641-1-8]
Ashton, D. (2008) ''Simple, meaningful graphics': Digital gaming counter-mobilisations and the politics of graphics' in Grindon, G. (ed.) Aesthetics and Radical Politics. Cambridge Scholars Publishing, pp.26-41 [ISBN: 1-84718-979-2].
Conference papers
Ashton, D. 'From bedroom to beyond: Identifying (with) industry tools and technologies', Affective fabrics of digital culture: feelings, technologies, politics, University of Manchester, 3-4.06.10
Ashton, D. 'Positioning participatory production', DCRC symposium Access All Areas, UWE, 21.05.2010.
Ashton, D. 'Spectacular technologies, spectacular futures: showcasing perpetual innovation', Glorious Technicolor, Breathtaking CinemaScope conference, University of Warwick, 27.02.10
Ashton, D. 'Digital gaming and the documentary form: Agency, engagement and designed experiences', Documentary Now 2010, Birkbeck College, 15-16.01.10
Ashton, D. 'User-generated archives, collective memory and prefigurative practices: a case study of digital walkthroughs'. CRESC Visual Archive, The Open University. 28-29.05.09.
Ashton, D. ‘The archive and the ephemeral: A digital games based case study into questions of who and what to archive’. Using Moving Image Archives in Academic Research conference. University College London, 7-9.01.09.
Ashton, D. ‘Becoming serious and translating realms: Online games in educational contexts?’ at Internet Research 8.0: Let's Play, Association of Internet Researchers hosted by Simon Fraser University. 17 – 20.10.07
Ashton, D. ‘Games for Change: A Cultural Studies and social impact gaming dialogue’ at Cultural Studies Now, University of East London. 19 – 22.07.07
Ashton, D. ‘Beyond entertainment and becoming serious: Digital Games as boundary objects’ at Lancaster Sociology Summer Conference, Lancaster University. 7 – 8.07.07
Ashton, D. ‘'On the other hand, there are moral obligations to consider': Digital social impact games and contexts of closure’ at Communication Technologies of Empowerment (1st Institute for Communication Studies Postgraduate Conference), University of Leeds. 18.05.07
Ashton, D. ‘'NOTE: I just learned how to fly, and trust me, THIS WILL TAKE PRACTICE!': Digital games ‘audiences’ as communities of practice’ at Sharing Experience, University of Wales, Aberystwyth [a MeCCSA PGN conference]. 3 – 4.0407
Ashton, D. ‘'Simple, meaningful graphics': Digital gaming counter-mobilisations and the politics of graphics’ at Aesthetics and Radical Politics, University of Manchester. 03.02.07