Friday, 25 February 2011

Journal article publication on digital games work

'Playstations and workstations: identifying and negotiating digital games work' in Information Technology & People 24(1):10-25

This was a Special Issue - Digital culture: new forms of living and organising.

Please see here for info. Excerpts from the extended abstract:
The aim of this paper is to present qualitative research with higher education games design students to explore situated understandings of work and the negotiation of “work” and “non-work” boundaries.

This paper makes a case for research with students as a means to explore boundaries of “work” and “non-work”. It questions the blurring of “work” and “non-work”, and provides conceptual pointers, combined with empirical research, that indicate the continued purchase of fixed notions of “work” for workers-in-the-making. This is relevant for scholarly research into the sociology of work, higher education pedagogy, and industry-education relations.